Wednesday, 25 June 2025


3D Simulation-style conceptual project: Two Unbreakable Swords Collision Language: Python (with visual output via VPython) from vpython import * Scene setup scene.title = "Unbreakable Sword Collision Simulation" scene.width = 800 scene.height = 600 scene.background = color.black scene.center = vector(0, 0, 0) Sword properties sword_length = 6 sword_thickness = 0.2 Sword 1 – Blue sword1 = box(pos=vector(-10, 0, 0), size=vector(sword_length, sword_thickness, sword_thickness), color=color.cyan) sword1.velocity = vector(0.2, 0, 0) Sword 2 – Orange sword2 = box(pos=vector(10, 0, 0), size=vector(sword_length, sword_thickness, sword_thickness), color=color.orange) sword2.velocity = vector(-0.2, 0, 0) Collision trigger and effect variables collision_happened = False collision_center = vector(0, 0, 0) while True: rate(60) # Move the swords if not collision_happened: sword1.pos += sword1.velocity sword2.pos += sword2.velocity # Check for collision if not collision_happened and abs(sword1.pos.x - sword2.pos.x) < sword_length: collision_happened = True # Freeze the swords sword1.velocity = vector(0, 0, 0) sword2.velocity = vector(0, 0, 0) # Create energy void effect at the center energy_void = sphere(pos=collision_center, radius=0.5, color=color.white, emissive=True, opacity=0.3) explosion = sphere(pos=collision_center, radius=0.1, color=color.red, emissive=True, make_trail=True) # Animation for energy void for i in range(50): rate(50) energy_void.radius += 0.05 explosion.radius += 0.02 explosion.color = color.hsv_to_rgb(vector(i/50, 1, 1)) label(pos=vector(0,2,0), text='Collision Result: Infinite Energy Formed', xoffset=1, yoffset=1, height=16, color=color.yellow, box=False) # Simulation complete break

3D Simulation-style conceptual project: Two Unbreakable Swords Collision Language: Python (with visual output via VPython) from vpython...